

TAP TITANS 2 SKILL TREE WINDOWS
Attack windows are separated into 12-hour chunks. A raid consists of 1 to 8 raid titans and lasts three days. Clan raids are set into motion when an officer spends raid tickets to start one. The benefits of a clan are an in-game clan chat, stage advancement after prestiging and clan raids. Clans can be public or private and possibly stage-level gated. If a tie occurs for 1st place, the value of rewards given will be between 1st place and 2nd place.īesides tournaments, the other social aspect of Tap Titans 2 are clans. All three also reward gems (the premium currency) and tournament points. One rewards skill points and perks another rewards regular and fortune hero masteries the last one rewards crafting shards and pet eggs. Tournament rewards constitute the more difficult to obtain things in the game. The top 10 players will receive a reward. Only after prestiging in the tournament will the player be able to skip stages via their skills or the Portar titan. Upon entrance into a tournament, the player will not have access to most stage skipping mechanics. And in some rare cases, a player could end up as a solo contestant in a tournament. Later on at the higher max stages, tournaments have only 10 players. Three days of the week there are tournaments that pits the player against 99 other players to reach the highest stage in 24 hours. While the pets are on quests, they cannot be set active. Pets can also be sent on quests to obtain time-limited gameplay bonuses. Once pets are leveled to 100, they will always provide 100% of their bonus passively. When set active, their bonuses will be boosted to 100% and the pet will appear on the screen. Pets have their own levels which goes up by getting the same pet again-either through the random pet award, winning a tournament that awards pets, or purchasing them in the premium currency shop. Pets are similar to artifacts in that they will also boost damage dealt, mana regeneration and gold received. The sets can provide game-changing abilities.Įvery four hours, a pet is awarded. Equipment sets can be crafted by spending shards. During each prestige, five pieces of equipment drop once the player reaches 80% of their max stage. Auras increases the bonuses of the previous mentioned equipment. Weapons can increase critical damage, tap damage, hero damage or all damage. The player's hero can equip gear to help boost the numbers. Relics are also rewarded which are used to unlock and level up artifacts that boosts damage dealt, mana regeneration, and gold received. Skill points can be spent on the four skill trees-Knight, Warlord, Sorcerer, or Rogue-to customize your damage dealing gameplay. With every prestige, you will receive a skill point for every new 50 stages passed. Prestiging will start you back at stage 1 and the climb to the top begins anew. Once a point is reached where you are unable to beat a boss, you prestige. Weapon masteries increases hero damage while scroll masteries increases hero skills. Heroes can be boosted by unlocking hero masteries for weapons and scrolls.

Leveling a hero increases their damage and unlocks skills that increase a damage type, gold generation, or mana regeneration. Killing a titan rewards you with gold which can be used to unlock and level up active skills and heroes. The further you progress, the more titans are required to be killed for a boss to appear. Killing the boss results in increasing the stage by one. After a certain amount of titans are killed, a boss appears with exponentially more health points. The game tasks you-Sword Master-with killing titans. Ironically, skill points can be spent in the skill trees to eventually not have to tap.

Equipment obtained, heroes unlocked, pets gained and artifacts found all go towards incrementally increasing the numbers. The goal of the game is to watch the numbers go up. Tap Titans 2 is a tap idle game developed by Game Hive.
